Maybe it has something to do with the disks the profile, mo and steam the game are installed are different? Looks like their bitness is straight up not detected:. I am having the same issue. This happens only on MO ver 2. Has anyone found a cause or solution? The above fixes do not work for me. I'm on windows Just downloaded MO2 yesterday, and im using portable ver, run into the same problem.
I guess im just gonna wait for the next update. Also Im on Win7. I am having a similar issue as well i have done everything followed tutorials etc etc. But i keep getting the error 76 thing about the temporary logs. And i have installed it correctly and this and that. So if anyone can help me find a work around or something i appreciate it. If you see "Looks good". When you click on it you will see a "Data" folder. Right click on that and you will then be able to "Set Data Directory".
Afterwards you will see this. The key to know it is setup correctly is the green text "Looks good". Now you can click OK. Mod Organizer will process and give you a new mod entry on the left side depending on what you typed in on the top of the panel. You will follow the basic steps from above for any of the options you have.
However with one difference. You can choose to "Merge", "Replace", "Rename", "Cancel". Essentially the mod has already been installed. This often happens when you try to install optional components of the same mod. You have a choice here you can "Merge" or you can go back to the top of the install window and change the name to a more appropriate one for the optional component you are installing. Mod Organizer is powerful and you have lots of options.
It is up to you to choose how you want to handle the installed mods. If you rename a mod for a separate entry you need to be vigilant to be sure all optional patches are below the main module so that the correct files are presented to the game.
If you decide to "Merge" you need to be sure you are installing them in proper order. Much like you would have to do with Nexus Mod Manager or other traditional managers. This will make those files that would conflict overwrite the files from the main module in favor for the optional packs.
Don't merge mods that aren't the same unless you really know what you are doing. Otherwise you will have wasted your time setting that mod entry up. No harm will come to the mods installed as they are separate entries. You however would have to recreate the mod entry again and delete the bad one. I sometimes merge them Depends on my mood and what I want.
If I am checking for conflicts with other mods I usually have all the optional patches in question separately installed. Now to go play a game, right You need to set it up correctly for Mod Organizer to function properly. There are many sources and ways to set up what is called an executable in Mod Organizer. I will show you one specific for FNIS.
Others might require special setups. Follow those setups until you are sure of what you are doing. Don't worry about playing around.
The design of Mod Organizer is to protect your game folder. If you screw something up, most of the time it is a simple fix of going back, delete what you did and doing it correctly the next time. I will try to keep the instructions on how to create an entry in MO for executable as simple as possible and something you can do with other executable you might have going forward.
This instructions shroud work for most of them. I want to take a moment to let you know that all executable that are needed to access the mods in Mod Organizer must be ran through MO. To start with this step we will move to the top of the right side.
There you will see a Run button. To the right of that is a drop down panel. Click on that and you will see various entries of executable that you have installed and Mod Organizer already recognizes. Now you see in the small window the various executable you have installed.
Your window might not have all the executable I have as i have already installed many. Once you have that selected click "Add" button on the bottom of the window.
When you do you will see the new executable entered in the window with all the other executable you have setup in Mod Organizer. Now click on "Close" bottom on the bottom. You have FNIS installed and ready to be used.. Now to the game right? I presume these are for the animation folders you can create, but it doesn't even say how to create or populate them. Where, exactly? I guess what I'm asking for is does there exist a tutorial for absolute noobs such as myself that have never once configured and installed FNIS?
The tutorial seems to suggest that people are already familiar with the process and even the First Aid FAQ is, uh In the Skyrim Data folder go open the folder called 'Tools'.
Nexus Mod Manager is known to not be very stable and sometimes bugging when extracting an archive. Time to get this done. Streaming it as I go! We will cover these as well as the optional components of FNIS. This is a rough draft and will be improved over time. Once that has been done you can then install Mod Organizer. There are resources for this here. When that is done you can get your copy of FNIS. You can choose to download it manually somewhere you desire or use the 'Download with Manager' provided you have Mod Organizer properly setup for this.
I will cover both options here. The optional is up to you to install if you need or desire those files. The others if there are for patches for specific issues.
Only use those if you need them. Download Manually: When you download manually you select the button on the top right of Mod Organizer that looks like a box with a CD in front of it and a window will open for you to find the file you wish to install.
Download with Manager: You will go to the right side and select the 'Downloads' and scroll down for your newly downloaded mod. Alternatively you can to to towards the bottom and there you will find a place where you can enter a 'Namefilter'.
From here the installation is basically the same. Double click on it and an 'Install Mods' panel will open. Current version of FNIS will give you bright red text. When this happens you need to click on the arrow on the side of the entry for your mod you wish to install. If you see 'Looks good'. When you click on it you will see a 'Data' folder.
Right click on that and you will then be able to 'Set Data Directory'. Afterwards you will see this. The key to know it is setup correctly is the green text 'Looks good'. Now you can click OK. Mod Organizer will process and give you a new mod entry on the left side depending on what you typed in on the top of the panel.
You will follow the basic steps from above for any of the options you have. However with one difference. You can choose to 'Merge', 'Replace', 'Rename', 'Cancel' Essentially the mod has already been installed. This often happens when you try to install optional components of the same mod. You have a choice here you can 'Merge' or you can go back to the top of the install window and change the name to a more appropriate one for the optional component you are installing.
Mod Organizer is powerful and you have lots of options. It is up to you to choose how you want to handle the installed mods. If you rename a mod for a separate entry you need to be vigilant to be sure all optional patches are below the main module so that the correct files are presented to the game. If you decide to 'Merge' you need to be sure you are installing them in proper order.
Much like you would have to do with Nexus Mod Manager or other traditional managers.
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