Sonic lost world 100% save file download






















Latest patches of fusion improved this false positive situation a lot, but it's still a problem. Please set up an exception in the antivirus or windows if they block or delete the game's executable file.

The problem with mp3 files and ogg files is the padding that is added at the start of each file, which makes it harder to find the perfect looping point as depending on the program it varies the silence delay at the start of a song. That's the main reason behind the Loop Tuner patch I made for the game. The only real way to get a perfect loop is to go in-game and test the looping points in-engine, or have them cut like you mentioned.

The special stages are so fast and unpredictable and it's very difficult. Can you make them slower so that it's a bit easier? Hello, there is no plan to do that. The special stages just require a bit of practice, and you'll clear them with much more than the required amount of rings.

Hello, either your Windows or your Antivirus decided the game is a potentially dangerous program and automatically deletes it. I tried to use a custom track for panic puppet zone and it plays normally in the starting cutscene on version 1.

Hello, did you put the Saturn and the Custom folders inside the Soundtrack folder? That's all there is to it. Hi Sotaknuck! I have a really bug here. In Green Grove Zone, when you climb with Knuckles and Bluckles to the side, you get damaged with the skewers without even touching above them.

If you complete the climbing on the wall, Knuckles or Bluckles will step up and their contact sensors collide with the spikes. I don't think the Nintendo Switch controllers are detected by default, but I cannot try as I don't have a Switch. Hi, did game have debug mode or some cheat table available? Hello, I haven't played the game yet, but I saw that at one point there is a boss fight with silver mecha and metal sonic s , but not all of them activate, is it possible to fight all of em in one fight?

After that, you have to find a hidden button in Gene Gadget 1 HINT: it's somewhere near the boss room and press it before the battle. Just download the game again, and extract everything from the ZIP file in the folder you installed the game to already. Hello, the game uses the direct X libraries for some of its effects and relies on some windows only extensions to work, so I cannot convert it to Mac easily.

I've heard people had limited success in using wine, but the game crashes when the input is set. I don't know if it is possible to emulate vcrun6 on mac, as it seems it is the critical component needed to have it start on Mac.

Dude looking at this game, This is something SEGA should have done years ago probably should have been the original game and just called Sonic Blast but we both know how that turned out. The levels were so unique back then and seeing them fleshed out in the 2d format is really cool!

Me trying to find the original images you used for the character select sprites in save select:. I edited them from the Sonic Screensaver sprites and some comics Amy and Shadow , so they aren't exactly anywhere to be found unless someone ripped them!

Well God PNG but it's just a freakin' black square in like 10 pixels. Me Like! Well, for starters, can't you just use the regular snipping tool windows has? Pause the game and take the screenshot. That's what I do all the time. Hi Sotaknuck, I just wanted to ask if there are mods for this game and if there are which ones you know and recommend me.

Hello, there are no game mods for the game, however there are music mods that you can download and apply. Some of them are on itch as well. I assumed x but this seems not to be the case because I see vertical scaling artifacts when playing fullscreen at x, with no filtering enabled. Hello, the game's resolution matches the one from the Mega Drive games, so it's x That will resize the screen with the proper proportion, adding black bars on the sides or on top and bottom.

I already installed it and did all the steps to have the music from saturn but only music options appear to change the music from mega drive to saturn and no soundtrack options. It was not always that way and all the cool kids would insist that Sonic sucked and there were no good Sonic games since the days of the Mega Drive.

Well, Sonic for me has always been cool and he has far more good games under his belt than bad ones and this is most certainly not a bad game. Sonic Lost World does actually try really hard to tell a decent story and I think that it is pretty decent for the most part.

Sonic, Tails…. And Eggman team up to put a stop to them. At the time this was the best that Sonic the Hedgehog had ever looked. Even now, half a decade or more later. Sonic Lost World is still a fantastic looking game. Current visibility: Hidden. This item will only be visible to you, admins, and anyone marked as a creator.

Current visibility: Friends-only. This item will only be visible in searches to you, your friends, and admins. This item has been added to your Favorites. Created by. Leonard Offline. Languages: English , German. Guide Index. Unlock Tails. Unlock Time Attack for Special Stages.

Unlockable Extras. Achievment Guide. Tails is a playable Character in the HD-Version. Actually Sonic's pits of death really are a crime against gamers and have become so abused over the years that the only right thing to do now is to banish them from existence forever.

In the bit Sonic games, they always existed but were used very sparingly and tactfully, in secret or alternative challenge routes, or in later levels in order to amp up the tension or challenge, and they often existed for a logical reason, eg you are actually on a flying fortress at 20, ft. Even Hill top zone only has a couple token ones as if to make a point that it's a long way down if you fall off the gondolas.

In 3d Sonic, they exist because the designers hate you and need to keep you in a box. If you accidentally fall off into the sea at the beach, you instantly die a horrible death. It starts unapologetically at the first level Emerald Coast, and only gets worse from there.

This game still has a few moments like that because all Sonic games do, but despite that it shows signs that the author took a deep look introspectively and though to them self "does this mechanic actually do anything for the game?

There were several moments in the first level where I thought "Oh No", then shortly after realised I was actually safe. It was a nice feeling not having to be yanked back to the last checkpoint for making a mistake. In an ideal world, the perfect Sonic game would be like Zelda, where if you fall off a cliff and die, it is more than likely because you were pushing your luck too far. Zelda doesn't actively try and kill you for getting it wrong. You even have a parachute so you can potentially survive any fall.

When you die, it's really on you, and because of that, the game never once feels unfair. Even if you argue you need some way to limit the play area and water is the only way, well Zelda boxes you in with water, but you really have to wilfully swim out to sea before you actually risk drowning yourself. Sonic still won't even sodding learn how to swim, grrr The controls in 3d Sonic have also always been wildly unpredictable and suicide inducing.

The homing attack is on the same button as the jump attack, so you always eventually end up homing in on something when you didn't want to and falling haplessly into the abyss. In bit Sonic, you feel safe when you press the jump button because it does exactly what you expect it to do and you are always in complete fine control , in 3d Sonic, you never have any idea what the hell is going to happen because you are at the mercy of what the physics engine is guessing you want to do.

The homing attack itself is pretty much a necessary evil because it is much harder to aim in a 3d perspective, but 3d Sonic has always suffered from combining both actions on a single button. Meanwhile the Y button is always wasted on the silly "lightspeed dash", which can only home in on rings, and only then when you are directly facing them from 2 inches away. It's good that there are a variety of moves, but the way they are executed by the player has never had any kind of hard, brutal revision.

No one at SEGA has ever stepped back and taken an executive decision to straighten it out into something that feels intuitive. Just the simple refinement of separating those actions into clear unambiguous "jump" "dash" and "attack" commands would be completely game changing. You have to get the simple things right SEGA before you start adding stuff on top! They are all features copied directly from the 3d Sonic design precedent example set by SEGA, so there is really no way I can fault the developer, but because this game just feels so damn good to play when things are going right, as a direct result of the fact that it does certain very important and crucial things its own way, then it is all the more frustrating that it has to be weighed down by the very same imperfect gameplay mechanics that have dogged the 3d Sonic games since the Dreamcast days.

But it is so, so close to getting it right, that I really genuinely have some hope again. I hope no one reads this review and finds it too negative - there are so many things about this fan-game that I love and have dreamed about, I am just really going for the jugular on the facets of the game that I think SEGA themselves have never gotten right. Last edited: Sep 21, Domminic Yes, yes, totally reading this Amazing game! Reactions: Piter.

Last edited: Jun 20, Read more…. Great game! I've played some of it today, and there's some things I like, and somethings that need to be tweaked. The story is written with similar humor to a Sonic game, dare I say better. Some jokes were pretty good, and the VAs were great! The momentum based movement always makes me feel like im moving so fast, even when I'm not.

I really like momentum based gameplay, so this is a big plus for me. The level design needs to be tweaked a bit. In the very first level, I found myself constantly getting lost due to tight speed requirements for some jumps, or just because the level sizes are HUGE, and constantly restarting so I can regain a sense of where I am. This applies to all levels i've played so far. Unless I didn't see it, there NEEDS to be a way to fast forward text, because some of it scrolls, well, not anywhere near the speed of sound.

Overall, great game!



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